Good Virtual Reality

Good Virtual Reality

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Eyes In
Devin Reimer Explores VR Input From Hands In Job Simulator To Voice In Stellar Cafe
Stellar Cafe relies on voice input on Meta Quest headsets, making it a game like no other.
21 hrs ago • Ian Hamilton
54:51
Project Hail Mary Quest Adaptation Arrives Late 2026
Maze Theory's Russ Harding talks adapting Project Hail Mary to mixed reality and the journey from R&D at Sony with EyeToy & PlayStation VR to Doctor…
May 25 • Ian Hamilton
44:15
Walkabout Mini Golf Is The Best Way To Spend Time With Family Or Friends In VR
Stimulating conversation in simulation.
May 22 • Ian Hamilton
Rec Room's End 'Surreal' To Shawn Whiting After 8 Years Building Community
Shawn Whiting spent more than 8 years at Rec Room as a core member of the team building tools and community.
May 21 • Ian Hamilton
1:10:19
Sock Puppet Superstar Developer 'Just Following The Fun'
Brandon Montell is the developer behind viral sensation Sock Puppet Superstar
May 19 • Ian Hamilton
26:34
Titans Of Space Conveys The Scale Of The Universe
Understanding our place in space.
May 18 • Ian Hamilton
Banners & Bastions Elevates Strategy To Three Dimensions
Leaning into strategy.
May 18 • Ian Hamilton
Certifying Good Virtual Reality
The Certified Good Virtual Reality Collection honors experiences that move virtual reality forward.
May 18 • Ian Hamilton
Building VR & AR Games From Iran To Finland
Rafael Brochado and Sahand Malaei established a development partnership grounded in trust as war shook their foundations.
May 9 • Ian Hamilton
1:54:18
H3VR2 Revealed By RUST LTD. For Quest And Steam, With Anton Hand
Hot Dogs, Horseshoes & Hand Grenades 2 can sell VR headsets for years.
May 6 • Ian Hamilton
59:41
Sponsor: Good Virtual Reality At The Augmented World Expo June 15-18 By Way Of Snap
Good Virtual Reality will be in Long Beach the week of June 15 to visit the Augmented World Expo with Snap sponsoring travel.
May 5 • Ian Hamilton
Good Virtual Reality Month 3
From Aladdin's Magic Carpet Ride in the 1990s to mainstream VR's biggest barriers in the 2020s
May 1 • Ian Hamilton
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