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The ARK Reactor's avatar

It’s kinda funny, Matteo311 yesterday did a YouTube short and a “Twitter” post asking “what VR needs next?” He got a LOT of takes about it.

The meta of it (no pun intended) all is, VR needs all those improvements. If we the converted even want X, Y, and Z; why would newbies enjoy VR as a first use?

Mainstream adoption needs for VR to check all the boxes we are dreaming about before the non-believers would be willing to join us.

The ARK Reactor's avatar

This is might be an odd take, but I say eye tracking **and** XR neural wristbands are what XR needs most.

Here’s why; everyone agrees that comfort can stand to improve (obviously), but comfort is viewed primarily in the context of 1) weight, 2) heat, 3) bulk, 4) and visual

All legit

That said, something that was instrumental to the main stream adoption of the Home PC and the Mac was the speed and precision that the mouse afforded the user. That created a degree of comfort and naturalness to the use of a computer, that without, I am hard pressed to see the Home PC catching on the way it did.

It’s my OPINION that the combination of eye tracking **and** XR neural wristbands would create parity from a UI standpoint for XR, the way the mouse did for the Home PC.

That’s absolutely NOT a “sexy” quality of life improvement, but in all honesty, neither was the PC mouse.

Ian Hamilton's avatar

I totally agree that all headsets have eye tracking from here on out and honestly I think the need for that hardware pricing devices beyond the $500 mass market that Meta wanted is the reason for the huge pullback from them here.

Eye tracking looks like it might be necessary for foveated streaming to allow high quality simulation in standalone streaming from a nearby device. It’s just that eye tracking alone won’t fix content — content needs to be colocated across all devices and all people.

The ARK Reactor's avatar

Absolutely. Demeo opened my eyes to what a MR collocation game could (should) be. I would love to see the classic boardgame Axis and Allies get a collocate Mixed Reality version of the game, that’s still the same game, but you can OPTIONALLY layer in additional game play abilities that would be impossible with its IRL counterpart.

One such ability would be Fog of War. Not being able to see behind your opponents front lines in a game of Axis and Allies, or even in the much more basic game of Risk; would fundamentally change every strategic calculation you would make. Full stop.

IRL, there’s no practical method to having real time Fog of War in a strategy boardgame, Mixed Reality with collocation 100% solves that problem.